Description
My game mechanic is the control of vision through the medium of sound and the concept of echolocation with the shooting of a bullet and the area of which its sound can be heard being the main process however if I find myself with extra time other methods of producing light via sound will be implemented.
List of Key Features
Light through sound
Constant darkness
Circular detection range around the bullet
Description of Interaction
The player would interact with the mechanic by picking up the base unreal gun and shooting a bullet this will produce a light from around the bullet through highlighting any block, wall or object that was within the detection range of the bullet. Below is an image mock-up of how the system will work with the white circle being the projectile.
Audio Block Diagrams
Demo of Polished Project
Link to video:
Research
To make this mechanic I researched echolocation as that is mechanic however my research was extremely minimal as I already understood echolocation prior to implementing it and most of the documentation i found on it was mostly about the maths and real world impact of echolocation rather than anything that would apply to programming it.
Developmental Work
https://digitalacademy.staffs.ac.uk/forum/index.php?/topic/75828-wilcox-coraline-w019710n/
Engine Requirements
The engine needed is UE5
Audio and Visual Requirements
Headphones may be necessary but aren't required as my mechanic is about the audio effect on the environment rather than the player hearing the audio. It might also be preferable to not use headphones since I substituted the footstep sound for the starter kit collapse sound effect and it is quite loud.
User Setup Guide
There will be no set up required for mine as it would just use the base first person player and gun so all the player would need to do is walk forward to get the gun and click the mouse to shoot the gun.
Bibliography
https://www.youtube.com/watch?v=YoQGYuR65qs&t=1921s
BACK TO WORKS